awesome: idk
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118
.config/awesome/old/theme.lua
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118
.config/awesome/old/theme.lua
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---------------------------------------------
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-- Awesome theme which follows xrdb config --
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-- by Yauhen Kirylau --
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---------------------------------------------
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local theme_assets = require("beautiful.theme_assets")
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local xresources = require("beautiful.xresources")
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local dpi = xresources.apply_dpi
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local xrdb = xresources.get_current_theme()
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local gfs = require("gears.filesystem")
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local themes_path = gfs.get_themes_dir()
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-- inherit default theme
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local theme = dofile(themes_path .. "default/theme.lua")
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-- load vector assets' generators for this theme
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theme.font = "mononoki 12"
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theme.bg_normal = xrdb.color0
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theme.bg_focus = xrdb.color8
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theme.bg_urgent = xrdb.color1
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theme.bg_minimize = xrdb.color7
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theme.bg_systray = theme.bg_normal
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theme.fg_normal = xrdb.foreground
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theme.fg_focus = theme.bg_normal
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theme.fg_urgent = theme.bg_normal
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theme.fg_minimize = theme.bg_normal
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theme.useless_gap = dpi(6)
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theme.border_width = dpi(4)
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theme.border_normal = xrdb.color0
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theme.border_focus = theme.bg_focus
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theme.border_marked = xrdb.color10
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-- There are other variable sets
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-- overriding the default one when
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-- defined, the sets are:
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-- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile]
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-- tasklist_[bg|fg]_[focus|urgent]
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-- titlebar_[bg|fg]_[normal|focus]
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-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
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-- mouse_finder_[color|timeout|animate_timeout|radius|factor]
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-- Example:
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--theme.taglist_bg_focus = "#ff0000"
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theme.tooltip_fg = theme.fg_normal
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theme.tooltip_bg = theme.bg_normal
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-- Variables set for theming the menu:
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-- menu_[bg|fg]_[normal|focus]
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-- menu_[border_color|border_width]
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theme.menu_submenu_icon = themes_path .. "default/submenu.png"
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theme.menu_height = dpi(16)
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theme.menu_width = dpi(100)
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-- You can add as many variables as
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-- you wish and access them by using
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-- beautiful.variable in your rc.lua
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--theme.bg_widget = "#cc0000"
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-- Recolor Layout icons:
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theme = theme_assets.recolor_layout(theme, theme.fg_normal)
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-- Recolor titlebar icons:
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--
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local function darker(color_value, darker_n)
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local result = "#"
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for s in color_value:gmatch("[a-fA-F0-9][a-fA-F0-9]") do
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local bg_numeric_value = tonumber("0x" .. s) - darker_n
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if bg_numeric_value < 0 then
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bg_numeric_value = 0
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end
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if bg_numeric_value > 255 then
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bg_numeric_value = 255
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end
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result = result .. string.format("%2.2x", bg_numeric_value)
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end
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return result
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end
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theme = theme_assets.recolor_titlebar(theme, theme.fg_normal, "normal")
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theme = theme_assets.recolor_titlebar(theme, darker(theme.fg_normal, -60), "normal", "hover")
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theme = theme_assets.recolor_titlebar(theme, xrdb.color1, "normal", "press")
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theme = theme_assets.recolor_titlebar(theme, theme.fg_focus, "focus")
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theme = theme_assets.recolor_titlebar(theme, darker(theme.fg_focus, -60), "focus", "hover")
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theme = theme_assets.recolor_titlebar(theme, xrdb.color1, "focus", "press")
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-- Define the icon theme for application icons. If not set then the icons
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-- from /usr/share/icons and /usr/share/icons/hicolor will be used.
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theme.icon_theme = nil
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-- Generate Awesome icon:
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theme.awesome_icon = theme_assets.awesome_icon(theme.menu_height, theme.bg_focus, theme.fg_focus)
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-- Generate taglist squares:
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local taglist_square_size = dpi(4)
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theme.taglist_squares_sel = theme_assets.taglist_squares_sel(taglist_square_size, theme.fg_normal)
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theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(taglist_square_size, theme.fg_normal)
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-- Try to determine if we are running light or dark colorscheme:
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local bg_numberic_value = 0
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for s in theme.bg_normal:gmatch("[a-fA-F0-9][a-fA-F0-9]") do
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bg_numberic_value = bg_numberic_value + tonumber("0x" .. s)
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end
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local is_dark_bg = (bg_numberic_value < 383)
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-- Generate wallpaper:
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local wallpaper_bg = xrdb.color8
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local wallpaper_fg = xrdb.color7
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local wallpaper_alt_fg = xrdb.color12
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if not is_dark_bg then
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wallpaper_bg, wallpaper_fg = wallpaper_fg, wallpaper_bg
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end
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theme.wallpaper = function(s)
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return theme_assets.wallpaper(wallpaper_bg, wallpaper_fg, wallpaper_alt_fg, s)
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end
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return theme
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